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Showing posts from April, 2017
NISSAN -‘Stronger For Longer’ | VFX Breakdown by Blackbird
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Interactive Modeling and Authoring of Climbing Plants by Soeren Pirk
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Effects Technical Director (FXTD) Program - Student Montage - by Lost B...
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[Tutorial] SplashMesh! - Houdini for Games by ANDREAS GLAD
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Primal-Dual Optimization for Fluids (Computer Graphics Forum) , updated
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Webinar: Geometry Workflows in Houdini 16 by Jeff Wagner
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Thinking Particles 6 Drop 5 New features by Eloi Andaluz
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[Houdini] Procedural Animation and Ocean Tools Walkthrough by chishbak
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Cinema 4D Tutorial - Creating Soft Body Dynamic Strings by EJ Hassenfratz
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ZBrush Tutorial: Working With 3D Scan Data by Mike Smith
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Setting up the Depth AOV in Redshift for Max by adrian cruceru
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Houdini Destruction Cleanup - Realtime Development by Paul Ambrosiussen
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The Launch - Houdini Pyro/Redshift volume GPU rendering study by Michał ...
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Adam Ruins Everything - visual effects reel by Patrick Longstreth
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Updates to VR Editor | Feature Highlight | Unreal Engine
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A Quick Introduction to V-Ray 3.4 for Cinema 4d by Mograph plus
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Arkin Esref | Snr Generalist | DMP | Env Artist | Showreel 2017
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FX TD VFX Breakdown Showreel 2017 by Fernando Morillo
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CG Supervisor - 3D Generalist VFX Showreel 2017 - by Bhavesh patel
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SXSW Gaming Open 2017 VFX Breakdown by Imaginary Forces
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